Some stuff’s happened.

28 08 2014

Some stuff happened. By stuff, I mean, Windows Update broke my computer. Best I can gather, KB2982791 – update MS14-045, the August 12th 2014 update, prevented my computer from booting. There was a fix, which involved booting the system either into Safe Mode (which didn’t work for me) or mounting it to another system and deleting some subset of files…but that knowledge didn’t come to me until after I’d gone forward with a format. (It was time anyway.)

It was a good (if sudden and uncomfortable) opportunity to upgrade: bigger boot drive, new video card (one of the four fans on my SLI’d cards was dying and being quite loud about it) and quieter fans throughout the case. I also got a new monitor so I could fully leverage the card I got. XCOM in 2160p looks ludicrously good. Too good.

I’m still (slowly) reinstalling software onto my system, just as I need to. I’m enjoying the extra clean Windows install for the time being.

There’s a LOT of good stuff on the horizon, gaming-wise.

Wasteland 2 is imminent. September 19th.

Civilization: Beyond Earth (aka Alpha Centauri Rebornlooks fantastic.

Don’t Starve is getting a co-op mode in the very near future.

XCOM: Long War is still intensely entertaining.

I unsubbed from Wildstar because, frankly, I don’t have time to run Fed Ex quests while I’m killing xenos.

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The Long War

1 08 2014

If you still see me pop up on your feeds now and then, you probably are aware of at least two things about Thade.

1. Thade just got married; there is now a Ms. Thade.

2. Thade loves XCOM.

XCOM:EU was nearly the perfect game, improved dramatically by the EW expansion.  Often people ask me a question about XCOM, which is “Have you tried the Long War mod?” Only as of last night can I say “Yes.”

I had very little interest in using any mods because 1. I was really enjoying the core game and 2. XCOM’s mods tend to be pretty high maintenance…but now that we’re late in EW’s dev cycle (i.e. patches will be rare) and this particular mod comes with an installer, the barriers to my trying it out had evaporated.

Thade! You’re like a software programmer guy, right? Why would high maintenance deter you?

I don’t like to mix work with play. Seriously, when I get home, I just want to play. But, I’m about to break that rule too, as I’ve been reading up on how to set up customized default armor skins for my troopers, so they hit the ground looking snazzy, and I don’t need to manually adjust them after the first mission. LW gives us 24 operatives to start (as opposed to 14) so doing it manually is getting annoying.

Long War is amazing. There is a non-zero chance I’ll Youtube a bit of my yapping about it (you know, for the two of you that still know I exist) but you can skip the wait for me and watch the truly brilliant Cmdr. Beagle tear through Xenos like it’s his job. (Because, right now, it kind of is.)

Wait. You got married. How was that?

Epic, thanks for asking. 🙂 I even Rick-rolled my own wedding. It went over well. Also, we went to Kauai for a week; it was incredible. Go.

Are you still playing Wildstar?

Yes, but it’s taken a sullen back seat to the glory that is XCOM: War Within. I got to run a bit of an instance last night with two of my friends, right up until the point that it bugged out and we couldn’t proceed anymore. Early MMOs…what you gonna do? My feelings haven’t changed but they’ve tempered; especially with this new life breathed into XCOM. I should say that they really enjoy it and are urging me to stick with it…and I understand that it all is supposed to open up post level-20…and I’m lv16 now. I’ll give it a while longer, maybe a few more instances before I make another call.

Also, I drifted away from Dark Souls 2 without completing it…but it was amazing. I recommend that game, if, you know, you’re like me and you live for Ironman mode in XCOM.

Will you ever live-stream XCOM?

Nah. Well. Maybe. Will you watch me?

No.

I’m glad we had this talk.





DON’T MIND IF I DO

3 10 2013

Pre-order for XCOM:EW is up. Make no mistake, I fully support TB’s view on pre-ordering games. It’s a sign of impatience and totally unnecessary; bad even, since you can’t guarantee the game will deliver on expectations. (E.G. Aliens: Colonial Marines.) That said, I Kickstarted (pre-ordered) Torment, and I pre-ordered XCOM:EU. I believe in the Interplay-in-Exile team. And I believe in Firaxis.

My money is now where my mouth is.

xcomewpreorder





This has been a Youtube-tastic weekend.

29 09 2013

Okay, so…this finally happened.

Also, more Don’t Starve.


And a really silly whim.

If none of these are good, it may be a sign that I shouldn’t do more than one in a weekend.





New XCOM Enemy Within Achievements suggest base defense and human enemies.

13 09 2013

It’s not for sure, but…well, see for yourself. There are achievements for killing enemy medics and snipers, which may describe roles for aliens and not humans…but what do you make of it? Or the Zom-B-Gone achievement?

Elite Defense and All Hands on Deck really sound like some form of base defense; maybe your Interceptor launch stations can be located and come under fire in EW.

My personal favorite is Guardian of Earth. “Designate a highly decorated soldier….” Decorated, eh? Like, with medals and accolades? I can give my soldiers medals?

Oh, and the aliens were having a mud party which I needed to shut down.





So, this happened.

11 09 2013





Enemy Within Mah Brainz

21 08 2013

This video shows some really cool stuff off. In particular, what I shall call The Punch at like 4:19.

Here’s a big IGN article, and here’s a big Kotaku article. There’s a lot more,  like RPS…just hit the Google for “xcom enemy within”.

My excitement is pretty unbounded here. Gene mods and mechanized armor are very welcome additions to the game, as are freakin’ power armored sectoids. I’m also excited to see they’ve rebalanced some of the no-brainer class abilities: for instance, a stiff nerf to Squad Sight preventing you from scoring a critical when  using it vs. the Sniper’s move-and-shoot ability’s aim penalty is cut in half to balance it out. Melee combat?! Yes, please. And the flame thrower looks delicious.

There’s one thing I haven’t yet seen mentioned or asked about, and it’s odd because I feel like that question is really begged for here. There are now even more options for soldier builds, and already my strike team roster for any deployment is very tight…at six soldiers. So, do I get to bring more operatives out to the field? Say, eight?

I hope so.

My reintroduction to Ironman Impossible last night went as well as you might expect for my time off, though maybe worse than I expected: I very easily cruised through that Classic Marathon game, only losing maybe four or five soldiers and brushing aside the opposition. Impossible is significantly harder. I lose one operative a mission, on average. It’s so easy to trigger a cascade of alien packs, and their fire is pretty withering, even when I’m hunkered down. It’s hard and fun in the way Classic mode was when I first got into it…even if I have lost both Bomb Missions I’ve tried so far, losing my entire team in the process of trying to save the city. That’s XCOM, baby. That is, in fact, XCOM.

I’m also a bit saddened/surprised to not see Jake Solomon’s name attached to this; the lead designer is Ananda Gupta. Don’t get me wrong, what little I’ve seen so far of XCOM:EW looks fantastic…but I gained a lot of respect for Solomon and I wanted him to continue tending to his baby. “Jake Solomon’s XCOM.”

We gotta wait until November for this. It’s going to feel like a long wait. But I have XCOM:EU and Minecraft to keep me company in the meantime.