I was laid-up over the weekend (read as: playing SWTOR, LoL, and Arkham City) and I’m travelling for work over the next two days, so it might not be til Thursday until I write anything with substance to it. Here is a decisively substance-light post so you know that 1. I’m not dead and 2. I still like writing.
Space Combat in TOR is great. What I’d like to see for it is co-op; two-player little roller coaster shooters. It’s far from an epic space battle simulator (see: EVE Online) but it’s hella fun for what it is. The missions are quick and entertaining (especially once you get the power converter and can divert power to deflectors) and net pretty good credits, so while my companions are off in the mines, as it were, making cool gear for me and my friends to wear, I can blow things up.
One of my friends commented that the difficulty curve is pretty low; i.e. with 2-minutes remaining in some of these earlier missions, all objectives and bonus objectives were completed. We both agreed, however, that there was still ample crap to blow up. You see, in the old X-wing titles there may have been points, but I honestly don’t remember now. The real charm was blowing things up as that is how you accomplished the mission objectives. You do get 7 exp per Tie Fighter, 10 per frigate component, and pretty good chunks for satellites and station components, which I guess adds up. Hard to notice over the giggling and blaster fire though. Even harder to see through the smoke plumes pouring out of that mini Star Destroyer I just hammered to a pulp. (It’s nice being in a frigate and not a fighter for once.)
Also, I thoroughly enjoy being the Batman. When do we get that MMO, where I am the Batman and everybody else is just a two-bit crook working for “factions” represented by various super villains? Keep me posted. Consider me a pre-order.