From the patch notes:
“Rewards from Slicing have been reduced to bring them into balance with other skills.”
And there it is; no longer an unreasonable money maker, perhaps…but we’ll see what those using it are saying a week from now.
ADDENDUM: The spin machine is already in motion, of course. Maintain a healthy amount of skepticism should you choose to examine posts in threads like this one. It could be that the numbers are true and that the nerf Slicing took was too stiff. This kind of tuning isn’t as simple as people seem to think it is; it’s not like they just scale every value that comes out of the crew skill by a single static scalar (though I suppose its possible, I’d be pretty surprised). Tuning this stuff gets complicated as – very often – skills like these are meant to produce a certain amount of benefit which does not change linearly over the course of the game. It’s undoubtedly near-fitted to a curve…not a pretty curve, mind you…and it’s parts of (or all of) that curve they’re trying to adjust.
I could be wrong, of course. Maybe it is a very simple tweak. Whether those sad-looking numbers (in the post) are accurate or not, it shouldn’t be a surprised that Slicing needs a bit more tuning. ❤