One fearless Sectoid.

11 12 2012

I haven’t been able to play in easily two or…three?!…weeks, so I decided (wisely) to fire up a fresh campaign in Classic to reacclimate so that 1. my commentary isn’t insane and 2. when I continue the campaign I’m recording I don’t lose my entire squad to being a born-again noob.

First mission. Five sectoids. I very handily – effortlessly even – brush aside the first four sectoids. It’s not immediate and I have a few missed shots and one wounded soldier…but nothing serious.

Then, the final sectoid charges forward, the very definition of bravado and courage.

All four of my Overwatch shots miss.

The sectoid stands in the middle of an open area, completely out of cover. All four of my soldiers are in heavy cover and all have LOS on it. It is unphased. It throws aside its cowboy hat.

The sectoid scores a critical hit on one of my soldiers, killing him instantly.

The soldier nearest to him panics, electing to fire upon another of my soldiers, wounding him.

This freshly wounded soldier turns to his partner – standing right beside him, behind the same SUV – and guns her down in his frenzied panic.

With my two surviving soldiers in a panic, the sectoid collects his hat and saunters back into the fog of war. From the fog he seems to say

“That’s XCOM, baby.”

Yes. Yes it is.

I did pick up the DLC for XCOM but I haven’t leveraged any of it yet (nobody gets decorations until they earn their nicknames…and I haven’t seen a single council mission yet). Almost worth re-starting my series over (I’m only two episodes in, technically) but I have so much other footage. I’ll stick to my guns. There will be more games, no doubt. That’s XCOM.

In the meantime I’ve been reading, working my butt off, and playing Minecraft and Deus Ex: Human Revolution. I also watched Indie Game: The Movie, which remarkable; I recommend it. You can actually pick it up on Steam (you can buy movies on steam; that’s news to me) for like $10…but it’s also on Netflix Instant Watch (which is where Mrs. Thade and I found it). It focuses on the makers of Super Meatboy, Fez, and Braid, and it’s a really cool look into their efforts and lives. Watch it. You won’t regret it. Also, it got Mrs. Thade a bit interested in the games discussed, which is HUUUUUUUUUGE so you might consider getting your own sig-oths into it; maybe…just maybe…it’s the gateway! (Disclaimer: there’s no way it’ll work.)





Updates.

28 11 2012

I’m still here, but you wouldn’t know it due to a drought of activity here. Here’s the run down on what I’ve been up to (barring things like “Thanksgiving Family Shenanigans” and “Work is exploding” which occupy as much time as one might think):

The Youtubez

Episode 3 of me vs. XCOM is in the early stages: all of the selected footage is in and ordered, the game’s volume has been adjusted and my intro and recap are all laid out. What’s left, really, is the bulk of the work…which involves trimming the footage down (the boring parts where I painstakingly move my guys) and narrating it. Maybe four to six hour worth of work there, but it’s a UFO mission so it may take longer. Hopefully I get better at this the more I do it.

I’ve been watching a good amount of Youtube to learn the ropes and get ideas. I also picked up some games on Steam Sale over the weekend, like Dishonored and Home…the latter of which I bought with the soul intention of FRAPsing my play through with Ms. Thade on mic with me. You guys will get to hear her laugh at me freaking out. That’s the plan. It’s an experiment that I hope comes to fruition, though finding time for things as the holidays approach is always tricky.

Speaking of new games

Dishonored is something I’ve wanted to pick up and I figured I’d wait for a Steam Sale, which dropped on Sunday. I really wanted a stealth-centric game and this game is a reasonable go at one: I am going for a non-lethal play through and, so far, have only killed two rats (because they’re plague bearers and I hate them) and no humans. Not even the ones that want to kill me, or the ones I’m contracted to assassinate. So far the game’s had some interesting ways of non-lethally dealing with my targets, and really the meat of the game for me is picking off fools in a room one-by-one and sticking their unconscious bodies into dumpsters. It’s my favorite parts of Batman and Metal Gear Solid 2, in first person. So the fact that the game extends that mechanic to even the “boss fights” (so far, anyway) is very respectable.

Home is a survival horror game purchased for the reasons laid out above.

Elemental: Fallen Enchantress is a Master of Orion/Magic style game that I’ve really been enjoying; I beat my first normal mode/large map/four opponents game this weekend; there’s more to explore in that game, but like any decent MoO2 4X game, it’s a game I can happily return to now and again for years to come.

I got back into League of Legends with my friends over the weekend which was a welcome return: they apparently buffed Soraka in my absence and hear healing – while no longer scaling well with AP – feels far better, especially early laning phase. It’s almost so different that I think I should re-Rune her for more CDR than her current AP-centric build.

Finally, I picked up Chivarly: Medieval Combat which – if you like that sort of game – you should strongly consider. The melee is very well done and it’s almost Bushido Blade difficult: you need to aim your parries and shield blocks at the incoming strikes for them to be effective, which leads to some stellar duels. Be warned: this game is brutal. I may  FRAPs some of this. Sometimes I have great moments, other times I fail very, very hard. Both are kind of a sight.

Hey, a new banner!

Yes, that did happen. It needs some further tweaking, but I think it’s nice and better matches my lil’ gold face mask icon that has sort of become my thing. Narcissism 101.

Gank has a Youtubez!

Gank has gone and made a Youtube channel!  It’s got a lot of good info on WoT, promises to show some XCOM, and features his Gankalicious voice. Here is Gank on Youtube. Get thee some Gank.





Star Citizen funding is over $5 million.

19 11 2012

I haven’t seen an official number really as this is all rather in-the-moment…but the amount seems to be somewhere between five and six million dollars (American) of crowd sourced funding for Star Citizen. The numbers I’ve seen all fall into that range.

Total Biscuit says nearly five as of yesterday, as well as mentioning they’ll be sourcing more funding from private investors. VG24/7 reports over 5 millionAnd Joystiq says six.

Even if it is ‘only’ the lower bound, this is huge. Not only does this mean we will see a finished product in two to three years, but it means that crowd sourcing can’t possibly be considered a niche thing anymore. This is real. It doesn’t (sadly) mean that EA’s in any kind of danger. (Let’s face it: they pull in a bajillion dollars everytime they barely reskin Modern Duty and throw it to the masses.) It may mean those games will drop in quality but that’s wild speculation on my part that I’ll spell out for you in a moment.

What does this mean?

Game publishers are, how you might say, a bit risk averse. Military-wrapped FPSs are predictable cash cows, so we can expect Call of Warfare 16 as it’s something they can be certain will make them money. If they pour 10-50 million or 100 million or whatever into development, they’ll still get incredible return on that money. (I Googled “Black Ops 2 gross” and saw the phrase ‘$1 billion’. This doesn’t qualify as a citation, but it’s further than my interest in FPSs goes these days. Here’s something I very quickly found on the first Black Ops to put it in perspective.) Investors will get behind developing a game like this because they can be very confident they’ll make money on their investment.

Well, when a game nets over four million in funding from prospective buyers who are willing to wait two to four years for a game they’re paying for now, that’s arguably a better predictor for how much money a game might make: because it’s already  made money. I can only imagine what it’d be like to roll into a meeting with prospective video game investors and say “Hey, look, we want six million to make this game, which doesn’t exist yet and has already generated us six million dollars for development.”

To be fair, in this (and virtually all of the extreme cases I cite from Kickstarter) is a case where the devs in question are basically legendary: people know Chris Roberts. They know he’s put out good products before and people want a similar – if updated – product from him again. That doesn’t rule out smaller fish in the pond though; small projects make enough money to pay two or three people for a year to crank out a small but entertaining game. (Remember FTL.) Still, my favorite bit is the part where there’s no publisher to tell them what model to follow or what kind of things they need to feature to support the swag and action figure lines. They are making the game they want to, because $6 million worth of fan dreams are stacked up on their design document.

My wild extrapolation.

EA will continue to make Medal of Warfare clones and I don’t see any Kickstarted FPSs really holding a candle to them in the near future…on one condition. EA may not take kickstarted game seriously because they throw more than twice the numbers generated by a crowd-sourced effort at one of their own games, but I do know people that will: the developers.

I wonder how many now-ex-Bioware team members are watching Chris Roberts count his crowd-sourced dollars today. How many of them grew up with Wing Commander and Privateer and games in that generation? How many of those now-ex-Bioware guys got into making video games because of some really awesome games they played in the 90s? They left EA for a lot of reasons, no doubt, but considering the wonky trends their IPs have fallen down, I can’t help but muse that “loss of creative control” weighs in to their decision.

Either they’ll wait for their non-compete clauses to wear out, or they’ll move to California, or maybe they’ll need to wait for the sting to fade…but I look forward to the day when we see a Kickstarter pop up with some guys saying “Hey, Daniel Erickson here. My friends and I made games like KOTOR, Dragon Age, and Mass Effect pre-multiplayer. Maybe you remember how those games were and you miss it. Well, we do too. Give us ten million and we’ll do it again.”

My wallet’s in my hand, guys. California is a nice state. A state that doesn’t back Non-compete clause bullshit.  I’m just saying.

Anyway, maybe they will or maybe they won’t. But they’re not the only devs watching this happen. They’re not the only devs maybe wondering if they need to deal with EA or other big publishers. We may see a lot of small studios coming out of the woodwork in the years to come, with the ability to pay talented developers, designers, and artists without a giant AAA corp behind them. Then maybe, just maybe, we’ll start seeing the quality of these military FPSs go down…because the talent will want to work on something more interesting.

Yep. Wallet in hand. I check Kickstarter daily. Just sayin’.





More fun in the Youtube universe, XCOM and otherwise.

19 11 2012

I took the weekend off from editing XCOM videos; instead I:

  • played a good amount of Elemental: Fallen Enchantress which is a better-than-decent 4X game;
  • played Twilight Imperium for over 12 hours.

It was a good weekend. I intend to start cutting the next episode of my own XCOM adventures tonight. In the meantime, you can watch the in-progress second season of Beaglerush’s XCOM Ironman Impossible, and you can watch Angry Joe and Total Biscuit throw down in XCOM versus mode. I have learned a lot about surviving in XCOM from watching Beagle play, and frankly listening to Angry Joe and Total Biscuit poke fun at one another while they kill each other was a very good time.

Since I lack the required fortitude of mind to play Amnesia, I’ve been watching this HuskyStarcraft gentlemen play in my stead; watching him play still unnerves me as I have, I’ve come to recognize, a high level of absorption: in short, my imagination is so vivid that I can very easily get swept up into it. The cost here is that I tried to play Penumbra several times and was unable to get past the first actual enemy as it honestly scared the shit out of me.

I tried to play it in the middle of a bright and sunny Saturday with all of the windows open and the lovely Mrs. Thade sitting beside me to bear witness and support me, which played out like this:

thade: “OMG MY HEART WON’T STOP POUNDING THAT DOG THING IS SO CLOSE TO ME.”

mrs. thade: “I don’t get it? It’s all blocky and weird. Is that thing supposed to be a dog?”

I was hoping she’d ground me a bit, but – in reality – she only helped me to truly realize my shame.





Episode 2 is up.

15 11 2012

It’s a rough cut, admittedly; I hammered the monologue out quickly and slap-dashed it together…as the next time I have free time to work on a video is into next week. Learn about cars and psychological warfare in today’s Thade vs. XCOM.

Bonus if you don’t shudder every time you hear me pronounce the word “iota” like I do. It’s almost worth re-uploading. Almost.





XCOM is totally fair.

14 11 2012

Is XCOM random?

We’ll eschew the bugs for now and focus on something that’s is one of the two biggest complaints on the 2K XCOM forums…which are Panic and the Random Number Generator. The short of it is that a player’s perception of random is totally bonk, and the problem therein is that a player trusts his or her own gut over the truth behind numbers in so many cases. The cases where it’s a non-issue are the ones where the player in question has a functional understanding of statistics, random number generation, or both.

I’ll be honest. I thought about writing such an article a few times, but I’m too lazy. Fortunately for all of us, this gentlemen blogger I just discovered is not only not-the-least-bit-lazy…he’s also damn smart. Mr. Brown over on the Sinepost has a series of articles (four at the time I’m writing this) discussing randonmess and probability in XCOM. If you have any shred of doubt in you that the game’s not being truly random, dig into this article where he recorded the results for over 1000 shots and graphed out observed vs. expected results.

Also, there’s this:

Even if you don’t want to trouble yourself with the math or the psychology or the theory, you can still consider XCOM fair just be asserting it to yourself. Or live with the fact it’s not fair. Honestly, when your entire team Panics in a chain of shooting at each other and freaking each other out, preventing you from moving anybody so you get to watch the next turn when the entire squad is wiped out by two Sectopod missile salvos and you might feel you’ve been treated unfairly. The proper response is to yell at the screen “THAT’S XCOM, BABY!” then to take a break for a little while.

I wish I’d have gotten that mission on tape; it was that mission that motivated me to do this in the first place. Losing my entire customized, manually named, elite team to such an epic cluster bang was the most true XCOM moment I think I’ve ever experienced.

Speaking of tape.

Episode 2 is on the editing table and I’m about 20% of the way done after a night of work; the introduction took a lot of experimentation and learning of Premiere’s feature set, which it likes to hide so you get to feel good about finding it. Also it turns out that if a segment is short enough (and then time dilated) you can’t Fade Out the audio on it. Hopefully the workaround I put into place is good enough that nobody notices there was a need to do this at all.

Editing is getting faster the more I do it, but part of the editing stage for me also involves recording (and re-re-recording) audio commentary, trying to explain important decisions and why I move my soldiers into otherwise inane places. This mission was a short one though (uncut its only like 12 minutes of field time I think) so I’m hoping to get it done tonight. Hoping.





thadeshammer on YouTube is a go!

12 11 2012

This isn’t exactly something the world has been waiting for, but it was a lot of fun (and a lot of work) to put together, so I definitely want to share it. Maybe you’ll pick up some tricks or provide me with some. Maybe you’ll enjoy watching my rookies earn their names and lose their lives in the defense of Earth. There’s only one way to find out.

Please check out my channel on YouTube, as well as my first Let’s Play, Thade Vs. XCOM Classic Ironman. I hope you like it! :)

If you have questions about choices I made (or comments on what I might have done better) either with regard to XCOM gameplay or video making, I’d be eager to discuss both. If this continues to be fun to do (making these Let’s Play videos) I may extend it beyond XCOM. But, for now, XCOM is stupidly fun, so expect more of that. I apologize in advance for the selected voice actor. He was a last minute find.

ADDENDUM: Here’s a picture of my weekend.








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